









In this cooperative game, your team uses silly stories to memorize the locations of 35 face-down product tiles, then races a five-minute timer to match them with customer cards!
Everything packed in the box: tiles, customers, ideas, the warehouse board, and the rulebook.










Each player draws product tiles, checks the symbols, and places them face-down on the warehouse board right away.
Draw a tile on the Monday column, then drop it onto an open warehouse space.
Making up a silly story is a great way to remember the layout. Talk through positions too, and keep discussing until everyone agrees to end the day.
Move tiles around until the whole table agrees on the layout. The story on each bubble is editable.
Reveal the next day's rule card and follow the special rule it brings.
Drag the rule card from the Tuesday column, then follow what it says.
Keep drawing, placing, discussing, rearranging, and opening the next rule until every pile under the days is empty.
Remember the faces of the products one last time. You may move tiles around as needed.
Start the timer, then place every customer on top of its matching product tile.
Stack each customer card on the product it matches.
The time you took is your score. Add 10 seconds for every mismatch, or for every product left without a customer.
Tally the clock, then add 10 seconds for each miss.


















Each player draws product tiles, checks the symbols, and places them face-down on the warehouse board right away.
Draw a tile on the Monday column, then drop it onto an open warehouse space.
Making up a silly story is a great way to remember the layout. Talk through positions too, and keep discussing until everyone agrees to end the day.
Move tiles around until the whole table agrees on the layout. The story on each bubble is editable.
Reveal the next day's rule card and follow the special rule it brings.
Drag the rule card from the Tuesday column, then follow what it says.
Keep drawing, placing, discussing, rearranging, and opening the next rule until every pile under the days is empty.
Remember the faces of the products one last time. You may move tiles around as needed.
Start the timer, then place every customer on top of its matching product tile.
Stack each customer card on the product it matches.
The time you took is your score. Add 10 seconds for every mismatch, or for every product left without a customer.
Tally the clock, then add 10 seconds for each miss.
The box, the board, and the tiles in play. Bright icons, a filling warehouse, and a table mid-sort.











Game Night Host
We spent the first half making up ridiculous stories for every tile, then the timer hit and the whole table went quiet. Best co-op we have played this year.
Co-op Enthusiast
It is rare to find a co-op this talkative. Sorting the warehouse together, then racing to match customers, made our game nights feel brand new.
Puzzle Gamer
The memory puzzle is sharp, but the silly stories are what make it stick. I still remember where we parked the frog because of a joke someone made.
Game Master
Teaching this is a joy. Place the tiles, talk through the layout, then race the clock. Pattern recognition under a timer, with the whole table involved.
Table Regular
I picked this up on a whim and it immediately became the game I bring to every table. My recall got faster each round, and the stories got weirder.
Casual Gamer
I am not a heavy gamer and I still had a blast. We scored better than I expected, and I kept wanting one more run at a cleaner warehouse.
Created by Ricky Haggett, Richard Hogg, David King II
Published by CMYK